SENIOR PRODUCER | CREATIVE & TECHNICAL DELIVERY
Turning ambitious stories into audience experiences that deliver.
I bring structure to ambitious creative projects — aligning the idea, the people and the practicalities.Across broadcast, major entertainment franchises, immersive audio, interactive storytelling and location-based experiences, I lead projects from pitch to final delivery.Scope. Teams. Budgets. Schedules. Stakeholders. Technical delivery.Keeping the moving parts aligned without losing sight of the idea — or the audience.Selected work: BBC · Sky · Audible · Ubisoft · Pocket FM
HOW I LEAD DELIVERY
Creative judgement.
Structured thinking.
Clear leadership.
SCOPE & DELIVERY PLANNINGI turn creative briefs and technical requirements into clear outputs, workstreams, milestones, responsibilities and approvals, and make the impact of changing requirements visible early.BUDGETS & COMMERCIAL DELIVERYI manage project budgets, spend and resources, balancing creative ambition with commercial constraints and making early trade-offs to protect delivery.MULTIDISCIPLINARY LEADERSHIPI bring creative, production and technical specialists together across connected workstreams, keeping responsibilities clear and teams aligned.CLIENT & STAKEHOLDER MANAGEMENTI connect clients and delivery teams, maintaining clarity across creative, technical and commercial requirements and keeping decisions, priorities and constraints visible.RISK & QUALITYI identify risks and critical dependencies early, protecting creative quality, technical standards and delivery confidence.
INTERACTIVE STORYTELLING & TECHNICAL DELIVERY
Watch Dogs: Truth — Audible and Ubisoft
BRIEFCreate Audible and Ubisoft’s first original interactive audio experience within the Watch Dogs universe, coordinating a branching narrative involving more than 100 voice performances and treatments across writing, recording, immersive sound and platform delivery.DELIVERYAs Audio Director and Creative Producer, I led development, recording and post-production, aligning Audible and Ubisoft with creative, technical and external production teams.I managed interconnected requirements, dependencies and delivery risks while protecting narrative clarity, performance quality and production standards.OUTCOMEDelivered a technically ambitious interactive drama combining branching storytelling, cinematic performance and immersive sound.
LIVE PRODUCTION, MAJOR IP & MULTIDISCIPLINARY DELIVERY
Sky Entertainment & Companion Formats
BRIEFDevelop audience-facing formats around entertainment properties including Game of Thrones, Westworld, DC and Sky Cinema releases.The work ranged from recurring live and “as-live” studio productions to companion content designed to extend audience engagement around major franchises.DELIVERYAs Series Producer and Development Producer, I developed pitches and delivery approaches before leading projects through production and final delivery, acting as a principal creative and production liaison across Sky stakeholders, rights holders, publicists, talent, production management, design agencies and technical teams.I coordinated creative development, set and studio requirements, spend, recruitment, schedules, approvals and technical workflows, keeping creative ambition aligned with practical delivery.OUTCOMECreated the Game of Thrones companion podcast that evolved into Sky Atlantic’s Thronecast and ran for eight series, alongside further audience formats around major entertainment franchises.
PLACE-BASED STORYTELLING & VISITOR EXPERIENCE
Scenes in the Square — Leicester Square
BRIEFProduce the official audio walking tour for Leicester Square’s outdoor film-and-entertainment sculpture trail.The experience needed to work within a physical visitor journey through a busy public space, with individual stories supporting each sculpture while contributing to a coherent celebration of a century of cinema.DELIVERYCommissioned by Premiere to execute its original concept, I produced the audio-guide series and shaped the content around the visitor journey.Presented by Alex Zane, the production combined film history, archive material, movie trivia, humour and interviews. I structured the experience so individual stories could work independently while remaining part of a complete location-based journey.OUTCOMEDelivered the official Scenes in the Square audio walking tour, extending a physical public attraction through audio and connecting recognised film characters with the history and atmosphere of Leicester Square.
IMMERSIVE AUDIO & END-TO-END PRODUCTION
The Nox — Audible
BRIEFProduce an eight-part cinematic audio drama to Audible’s creative, performance, platform and Dolby Atmos standards.The production required coordination across development, recording, dialogue editing, sound design, immersive mixing and final technical delivery.DELIVERYAs Studio Director and Creative Producer, I led development, recording and post-production, aligning writers, performers, dialogue editors, sound designers and production partners around the creative vision and delivery schedule.I maintained oversight across creative and technical hand-offs, identified potential issues early and ensured the work met the required performance and technical standards through to final master.OUTCOMEDelivered an eight-part Audible Original starring Lashana Lynch, Michiel Huisman and Ralph Ineson.The Nox was nominated for Best Drama at the ARIAs.
STUDIO LAUNCH, TEAM LEADERSHIP & PORTFOLIO DELIVERY
Pocket FM UK
BRIEFLaunch Pocket FM’s UK creative studio and establish a scalable development operation for original scripted audio within a fast-moving global platform.DELIVERYAs Creative Director, I built and led a 30-person team comprising five creative leads and 25 writers.I established responsibilities, development priorities, production standards and remote workflows across concurrent projects, balancing capacity and resources across the portfolio.I also used audience engagement and retention data to review performance, guide creative investment and focus resources on projects with the strongest audience and commercial potential.OUTCOMEEstablished the UK creative studio within a global audio platform serving more than 200 million listeners and operating a catalogue of more than 75,000 series.
ABOUT COLIN CARVALHO BURGESS
Two decades of creative production, audience experience and delivery leadership.
My career spans television, radio, immersive audio and interactive storytelling, working with organisations including the BBC, Sky, Audible, Ubisoft and Pocket FM.I am at my best when ambitious creative ideas need to be turned into clear, practical and confidently managed delivery plans — bringing together the right people, identifying challenges early and keeping both the creative ambition and audience experience in view.I bring calm decision-making, commercial awareness and the curiosity to understand new technologies, systems and production environments quickly.
SENIOR PRODUCER | CREATIVE & TECHNICAL DELIVERYBased in Surrey | London, UK & international projects





